![]() ![]() Lag is the perceived time delay between making an action and seeing the result on the screen. Stacking a your trail by triple binding back and forth in a line. Player kicking is disabled on some servers.Ī basic maneuver to save space. Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires. Kicking is when you vote to get rid of a player because they are causing a nuisance. When two players cut in front of and simultaneously core dump each other Used in Fortress and CTF to reach a zone encircled by the opposing team. A sound effect and sparks will normally accompany a grind.Ī kamikaze attack on an opponent's trail in order to create a hole for a teammate to drive through. ![]() The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect. Over time, ganking has become synonymous with conquering any Fortress zone, no matter it's state of defense. Literally slang for "stealing", a gank describes conquering a Fortress zone with a compromised but unbroken defense. This could be an size and shape depending on the current Map. The playing area that a game of Armagetron takes place within. Plus the ability to connect to a server on the internet, allowing for on-line play against other human opponents from around the world. The game client also has a large number of different settings, allowing for different input configurations, detail settings, player profiles, etc. It takes user input from the keyboard, and displays a graphical representation of what is happening in the game to the screen. The game client is the software that allows you to play Armagetron Advanced, and is most often simply called 'the game'. This game mode is very often played in two teams, with one or two players defending their Zone while the others attack the enemy. By pressing multiple keys in succession it is possible to execute very tight turns.įortress is a game mode, in which opposing teams try to overwhelm and 'capture' each other's zones. The act of associating multiple keys to the same action, such as turning. Digging refers to the use of a players Rubber reserves to get as close as possible to a wall without dying, before turning to grind. To 'de-rez' or kill an opponent on the Game Grid, by causing them to drive into a wall.Ĭutting is the simplest way of attacking an enemy Zone, essentially driving your cycle through the gap between the goalie and the end of his wall, 'Cutting' him off.Īlthough technically a misuse of the rubber mechanics in Armagetron Advanced, it is essential to understand the basics of digging in order to survive on the game grid. Usually done by player's in the Center position. In Fortress, driving inside the other team's grind in order to reach their zone. Complex strategies can unfold, with individual players defending their own flag, re-Spawning core dumped players by driving through their own zone and defending the player currently holding the enemy flag. ![]() Boxing yourself into an area of the Game Grid in order to 'camp it out' is seen as very dishonourable.Ĭapture the Flag is a game mode in which opposing teams try to return the enemy's flag to their own zone, whilst defending their own flag. Some players like to create a tight seal on their exit from this manoeuvre by Digging a wall, other players like to give their victim a small chance of escape and do not seal the box completely.Ĭamping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. However, sometimes turns are described as "binding." For example, instead of saying you turned left three times you might say "I triple-binded."īoxing is simply driving a wall completely around another player, so he can't escape and will eventually run into it. Binding two keys to a turn is double-binding, and three keys is triple-binding. You might bind a left arrow key to a left turn. Perfect Turn: Making an extremely precise turn around an outside corner.Įscaping a boxing situation by tunneling between yours and your opponent's trail, usually leading to an opening or at least positioning you near the end of their trail. In Fortress, a special move that allows holing while conserving points. Nice/Good Fight, usually after an intense 1v1 in Dogfight or Sumo Usually, followed by HF (have fun) at the beginning of a competitive match. Congratulatory variations of good game, good going, good match, and sometimes good zone. ![]()
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